Measure your ping (latency), jitter, and packet loss to servers around the world. No download or upload test — just a focused look at how responsive your connection is.
Ping (also called latency) measures how long it takes data to travel from your device to a server and back. Lower is better. This page focuses only on ping so you can see your current latency, jitter, and packet loss at a glance.
When you click anything online, your device sends a small packet to a remote server and waits for a response. Ping is the round-trip time for that exchange, measured in milliseconds (ms). It is independent of your download or upload speed — a 1 Gbps connection with 150 ms ping will still feel slow in real-time apps like games and video calls.
A good ping depends on what you do online. Under 20 ms is excellent and matches what competitive gamers aim for. 20–50 ms is good for any online activity, including FPS games. 50–100 ms is fine for browsing, video calls, and most casual games. 100–150 ms starts to feel laggy in real-time apps. Anything above 150 ms is usually too slow for live gaming or smooth video calls, though it's still fine for streaming or downloads.
Jitter is the variation between consecutive ping samples. A steady 50 ms ping feels much better than ping that bounces between 20 ms and 120 ms. High jitter causes stuttering in voice calls, rubber-banding in games, and inconsistent video quality. Good connections keep jitter under 5 ms; under 15 ms is acceptable. Packet loss — pings that never come back — is even worse than high latency, because the application has to wait for a retransmission.
Distance is the single biggest factor in ping. Light travels fast, but data still takes time to cross a continent. A server in your own city might give you 5–15 ms, while one on another continent often adds 100–200 ms — no router or ISP can fix that. This test picks the closest available server automatically, but you can choose a region manually to see how location changes your latency.
Wi-Fi typically adds 5–30 ms of ping and causes most of the jitter people see in everyday use. For the most accurate results, run this test on a wired Ethernet connection. If you must use Wi-Fi, move closer to the router, switch to the 5 GHz band, and pause any large downloads on other devices.
FPS, MOBA, and fighting games are extremely ping-sensitive. Under 30 ms is the gold standard. Above 60 ms you'll notice hit registration and rubber-banding issues.
Services like GeForce NOW and Xbox Cloud Gaming stream a live game from the cloud. Even small ping spikes feel like input lag. Aim for under 40 ms with low jitter.
Zoom, Teams, Google Meet, and Discord video become awkward above 150 ms — people start talking over each other. Jitter also drops video quality and causes audio glitches.
Remote desktop, screen sharing, and cloud-based dev tools feel sluggish above 80 ms. Low jitter matters more than raw download speed when you're typing into a remote machine.
VoIP needs steady, low latency more than high bandwidth. A stable 50 ms with low jitter sounds great; a wobbly 30 ms connection sounds choppy.
Video streaming is more sensitive to download speed than ping, but very high latency can slow the initial buffer and make seeking feel laggy. Anything under 100 ms is fine.
Run the test once on Wi-Fi and once on Ethernet to see the difference. Wi-Fi typically adds 5–30 ms and most of the jitter you'll see in everyday use.